Close Menu
  • News
    • AI
    • Crypto
    • Stock
    • Tech
    • Social Media
  • Statistics
    • Technology and Innovation
    • Companies
    • General
    • Smart Gadgets
    • Software
    • Accessories
    • Work and Productivity
  • PR
Facebook X (Twitter) Instagram
  • Home
  • About
  • Contact Us
  • Privacy Statement
Facebook X (Twitter) LinkedIn
Coolest GadgetsCoolest Gadgets
  • News
    1. AI
    2. Crypto
    3. Stock
    4. Tech
    5. Social Media
    6. View All

    Chinese AI Giants Unite to Reduce Reliance on US Tech at Shanghai Summit

    July 28, 2025

    Nvidia’s Jensen Huang Predicts AI Will Democratize Wealth Creation Globally

    July 28, 2025

    Alibaba Enters Smart Glasses Market with AI-Driven Quark Debut in Shanghai

    July 27, 2025

    Intel Resets Chip Strategy as CEO Pledges Hands-On Design Oversight

    July 26, 2025

    Elliptic Launches Industry-First Data Fabric Service for Crypto Intelligence

    June 25, 2025

    Team Heretics Launches First Native Blockchain Wallet Integration in Esports Store

    June 19, 2025

    Bitcoin (BTC) Price: Options Market Skew Turns Positive as Traders Bet on Rebound

    June 17, 2025

    Cardano (ADA) Price: Technical Analysis Shows Testing of Key $0.62 Support Level

    June 17, 2025

    Amazon.com, Inc. (AMZN) Stock: Slips as Bezos Sells $5.7B in Shares Ahead of Earnings

    July 26, 2025

    Nokia Oyj (NOK); Nokia Stock Slides Almost 4% as Q2 Profit Misses Expectations

    July 25, 2025

    Ola Electric Ltd (OLAELEC.BO)Stock; Gains 18% After Revealing Bold FY26 Sales Targets

    July 14, 2025

    Alibaba Group (BABA) Stock; Climbs 1.27% in Pre-Market After Delivery Record Orders

    July 14, 2025

    Google Pushes Back as Australia Reviews Youth Access to YouTube

    July 28, 2025

    Korean Fintechs Bet Big on Face Payments as Lotte, Shinhan Join the Fray

    July 28, 2025

    White House, Tech Titans Join Forces to Launch Major Health Data-Sharing Plan

    July 27, 2025

    UK Enforces Mandatory Age Checks on Porn Sites to Shield Minors

    July 27, 2025

    TikTok Launches AI Avatars to Replace Human Influencers in Advertising

    June 16, 2025

    Google Pushes Back as Australia Reviews Youth Access to YouTube

    July 28, 2025

    Chinese AI Giants Unite to Reduce Reliance on US Tech at Shanghai Summit

    July 28, 2025

    Nvidia’s Jensen Huang Predicts AI Will Democratize Wealth Creation Globally

    July 28, 2025

    Korean Fintechs Bet Big on Face Payments as Lotte, Shinhan Join the Fray

    July 28, 2025
  • Statistics
    1. Technology and Innovation
    2. Companies
    3. General
    4. Smart Gadgets
    5. Software
    6. Accessories
    7. Work and Productivity
    8. View All

    DJI Statistics By Usage, Industry, Market and Sales Analysis (2025)

    June 13, 2025

    Amazon Echo Statistics By User, Website Traffic, Device Usage And Facts (2025)

    June 13, 2025

    Amazon Echo vs. Google Nest Statistics – Which is Better? (2025)

    June 13, 2025

    HTC Vive vs Oculus Rift Statistics – Which is Better? (2025)

    June 12, 2025

    Apple iPod Statistics By Usage And Revenue (2025)

    June 13, 2025

    Amazon Echo vs. Google Nest Statistics – Which is Better? (2025)

    June 13, 2025

    Fujifilm vs. Panasonic Lumix Statistics – Which is Better? (2025)

    June 13, 2025

    Bose Soundbar vs Sonos Beam Statistics – Which is Better? (2025)

    May 30, 2025

    Generation Alpha Statistics and Facts (2025)

    March 20, 2025

    Technology Addiction Statistics By Demographics, Social Media and Facts

    March 7, 2025

    Social Worker Burnout Statistics By Mental Health, Impacts, Demographics and Facts

    February 28, 2025

    Media And Entertainment Industry Statistics By Region, Market Leaders, Revenue, Usage, Country and Trends

    February 20, 2025

    DJI Statistics By Usage, Industry, Market and Sales Analysis (2025)

    June 13, 2025

    Amazon Echo Statistics By User, Website Traffic, Device Usage And Facts (2025)

    June 13, 2025

    Amazon Echo vs. Google Nest Statistics – Which is Better? (2025)

    June 13, 2025

    Garmin vs. Apple Watch for Fitness Statistics – Which is Better? (2025)

    May 30, 2025

    Slack vs. Ryver Statistics – Which is Better? (2025)

    June 5, 2025

    Notion vs. Evernote Statistics – Which is Better? (2025)

    June 5, 2025

    Ahrefs vs SEMrush Statistics – Which is Better? (2025)

    June 5, 2025

    VS Code vs JetBrains IntelliJ Statistics – Which is Better? (2025)

    June 5, 2025

    Canon vs. Nikon DSLR Statistics – Which is Better? (2025)

    June 2, 2025

    Garmin vs. Apple Watch for Fitness Statistics – Which is Better? (2025)

    May 30, 2025

    Dell XPS vs MacBook Pro Statistics – Which is Better? (2025)

    May 29, 2025

    Samsung vs. Apple Smartphone Statistics – Which is Better? (2025)

    May 28, 2025

    Trello Vs. Asana Statistics – Which Is Better? (2025)

    June 4, 2025

    (Bring Your Own Device) BYOD Statistics By Security, Work, Adoption, Benefits and Facts

    April 9, 2025

    Workforce Automation Statistics and Facts (2025)

    February 28, 2025

    Workplace Distraction Statistics and Facts (2025)

    February 28, 2025

    DJI Statistics By Usage, Industry, Market and Sales Analysis (2025)

    June 13, 2025

    Amazon Echo Statistics By User, Website Traffic, Device Usage And Facts (2025)

    June 13, 2025

    Apple iPod Statistics By Usage And Revenue (2025)

    June 13, 2025

    Chromecast Statistics By Security And Facts (2025)

    June 13, 2025
  • PR
Coolest GadgetsCoolest Gadgets
Statistics

Metaverse Statistics By Usage, Users and Revenue

Pramod PawarBy Pramod PawarMarch 5, 2025Updated:March 13, 2025No Comments14 Mins Read
Facebook Twitter Pinterest LinkedIn Tumblr Email
Metaverse Statistics

Introduction

Contents

  • Introduction
  • Editor’s Choice
  • General Metaverse Statistics
  • Worldwide Metaverse Market Size By Segment Between 2025 And 2030
  • Metaverse Market By Region
  • Metaverse Statistics By Investments By Sectors
  • Metaverse Use And Related eCommerce Activities Worldwide
  • Metaverse Statistics By Reasons To Join Metaverse
  • Awareness About Metaverse Worldwide By Age Group
  • Attitude Towards Metaverse
  • Metaverse Market Size Forecast
  • What Does General Interest Look Like?
  • The Top Sectors Investing in The Metaverse
  • Tech Experts’ Insights on the Metaverse
  • Conclusion

Metaverse Statistics: The Metaverse is a fast-growing digital world where people can work, play, and interact through virtual reality (VR) and augmented reality (AR). It is becoming more popular, with businesses, gamers, and social media users exploring its possibilities.

Statistics show that the Metaverse market is expanding rapidly, with millions of users and billions of dollars invested. More companies are creating virtual spaces, digital assets, and even virtual jobs. People are spending more time in these digital worlds, whether for gaming, education, or socializing.

As technology improves, the Metaverse is expected to grow even bigger. Understanding the latest trends and numbers helps us see how the Metaverse is shaping the future of digital experiences. This article explores key statistics about its growth and impact.

Editor’s Choice

  • Metaverse Statistics show that the Metaverse market is projected to reach USD 74.4 billion in 2024 and USD 103.6 billion in 2025, with an annual growth rate of 37.73% expected between 2024 and 2030. ​
  • By 2025, the number of Metaverse users is anticipated to reach approximately 700 million monthly active users.
  • The United States is expected to generate USD 32.1 billion in Metaverse market revenue in 2025, leading globally.
  • The number of augmented reality (AR) capable devices worldwide is expected to reach 1.73 billion by 2024, up from 0.44 billion in 2019.
  • The global virtual fitting room market is projected to be valued at USD 5.71 billion in 2024, reflecting the integration of Metaverse technologies in e-commerce.
  • The Metaverse gaming market is expected to reach USD 31.6 billion in 2025.
  • Around 44% of users have engaged in virtual reality activities such as joining virtual worlds or purchasing digital products. ​
  • Since 2020, Meta Platforms has invested over USD 50 billion in its Reality Labs division, which focuses on augmented reality technology.
  • Approximately 77% of respondents believe that the Metaverse could cause serious harm to modern society, citing issues like addiction and privacy concerns.
  • By 2030, the Metaverse market is expected to reach USD 507.8 billion, with user penetration increasing from 14.6% in 2024 to 39.7% by 2030. ​

You May Also Like To Read

  • Augmented Reality Statistics
  • Virtual Reality Statistics
  • Quantum Computing Statistics
  • Biometrics Statistics
  • Ransomware Statistics
  • Robocalls Statistics
  • Data Breach Statistics
  • Laptop Statistics
  • Desktops Statistics
  • Smartphone Statistics
  • VoIP Statistics

General Metaverse Statistics

  • In recent years, more than 600 million people around the world have actively used the Metaverse.
  • About 51% of users in the Metaverse are younger than 13 years old.
  • The Metaverse industry is currently worth around USD 74.4 billion.
  • By 2026, around one in four people may spend at least an hour daily in the Metaverse.
  • Around 54% of experts believe that by 2040, the Metaverse will be an important part of everyday life for at least 500 million people worldwide.
  • 24% of adults in the U.S. think the Metaverse might replace social media in the future.
  • Roblox is the most popular game in the Metaverse, attracting about 70.2 million daily active players.
  • According to research, 3 out of 4 Americans believe that the metaverse is risky when it comes to life in reality, as it may have serious harmful effects.
  • Around 44% of metaverse users are most excited to use it for communication purposes with family and friends.
  • At least 31% of American adults have never heard about Metaverse.
  • As of today, Roblox is the most popular metaverse-based game, with 55 million players actively playing it daily.
  • Metaverse Statistics also mentioned that around 60% of gamers said they had used the metaverse for non-gaming-related activities, including shopping and socializing.
  • More than 50% of internet users believe that their personal data is not secure in the metaverse.
  • Meanwhile, only , 8% of tech experts say that the metaverse’s importance will increase in the next five years.
  • More than 25% of consumers around the world are interested in trying virtual experiences, which include activities such as museum and art tours, music concerts, dance and cooking classes (28%), safari and zoo tours (27%), live performances and travel (26%), and fitness (25%).
  • Around 24% of Americans think that the metaverse is likely to replace social media networks in the coming years.
  • 50% of Americans agree that low-priced VR headsets are the leading driving factors of the metaverse.
  • 88% of metaverse users said it is possible to form relationships in the virtual world.
  • 54% of metaverse gamers are likely to create avatars that do not look like them in real life.

Worldwide Metaverse Market Size By Segment Between 2025 And 2030

Year (USD billion) Workplace Gaming Virtual Assets Live Entertainment Health and Fitness eCommerce Advertising Education AR & VR Hardware Digital Media
2025 6.2 31.6 3.3 6.2 11.6 42.1 2.2 3.7 2.0

0.6

2026

8.4 48.1 4.2 0.3 17.1 60.2 3.1 5.8 2.2 0.8
2027 11.6 71.9 5.4 0.4 25.6 87.2 4.3 9.8 2.5

0.9

2028

16.1 102.4 6.6 0.4 36.8 124.0 5.7 16.4 2.8 1.1
2029 21.8 136.4 7.5 0.5 48.0 167.4 6.8 22.6 3.0

1.3

2030

27.7 168.4 8.0 0.5 56.1 210.3 7.5 24.7 3.3 1.3

Metaverse Market By Region

Asia

  • The Asian metaverse market is currently valued at USD 27.4 billion.
  • The Asian Metaverse market is expected to grow at a CAGR of 35.63% between 2024 and 2030, reaching USD 170.9 billion by 2030.
  • By 2030, the number of users is estimated to reach 1,657.0 million.
  • In 2024, the user penetration rate is projected at 14.6%, which will rise to 38.6% by the forecasted year.
  • The (ARPU) average value per user is USD 45.2.

Africa

  • The African metaverse market is expected to grow at a CAGR of 40.64%, reaching USD 8,466.0 million by 2030.
  • Currently, it is valued at USD 1,094.0 million.
  • The user penetration rate is estimated at 7.2% in 2024, rising to 19.8% by 2030.
  • By 2030, the number of users is expected to reach 12.01 million.

Australia And Oceania

  • In 2024, the Australian and Oceania markets will be valued at USD 1,334.0 million.
  • It is expected to grow at a CAGR of 39.64% between 2024 and 2030, reaching USD 9,892.0 million by the forecast period.
  • Furthermore, the ARPU is estimated to amount to USD 187.9
  • The user penetration rate is 22.2% in 2024, which is expected to increase by 62.3% by 2030.

Americas

  • As per  Metaverse Statistics, the American metaverse market is valued at USD 28.1 billion in 2024.
  • Furthermore, by 2030, it is estimated that it will grow at an annual growth rate of 38.52%, reaching USD 198.4 billion by the forecast period.
  • As of today, the user penetration rate is 17.1%, which is estimated to rise to 48.8% by 2030.
  • In addition, by 2030, the total number of users in the market is projected to reach 450.3 million.

Europe

  • In Europe, the metaverse market is projected to amount to USD 16.4 billion in 2024.
  • It is estimated that by 2030, it will reach USD 120.2 billion, with an annual growth rate of 39.34%.
  • The total number of users in the market is projected to reach 384.5 million by 2030.
  • The average value per user is projected to be USD 127.9.
  • By 2030, the number of users in the European market is expected to reach 384.5 million, with a penetration rate of 16.4% in 2024 and 49.1% by 2030.

Metaverse Statistics By Investments By Sectors

Sector Metaverse investments
Computer and IT 17%
Education 12%
Finance 11%
Marketing and advertising 10%
Medical and health 9%
Technology and innovation 7%
Travel and hospitality 6%
Construction 5%
Transport 5%
Customer service 4%

(Source: explodingtopics.com)

  • Metaverse Statistics show that the computer and IT industries are investing significantly in metaverse technology, contributing 17%.
  • Other top industries with the largest investments include education, finance, marketing and advertising, and medical and health, resulting in 12%, 11%, 10%, and 9%.

Metaverse Use And Related eCommerce Activities Worldwide

Usage And Main Online Shopping Activities On The Metaverse Worldwide In 2023(Reference: statista.com)

  • According to Metaverse Statistics 2023, 36% of non-users have heard about it but have not used it.
  • In addition, 23% have also heard about it but have yet to use it in the last six months.
  • Furthermore, around 44% of people collectively said they had used virtual reality headsets, joined virtual worlds, purchased digital products, etc.

You May Also Like To Read

  • iPhone Vs. Android Statistics
  • Google Pixel Smartphones Statistics
  • iPhone vs Android Users Statistics
  • Mesh Wi-Fi System Statistics
  • Robots Statistics
  • Western Digital Statistics
  • Cloud Gaming Service Statistics
  • Virtual Reality Headset Statistics
  • AI in Robotics Statistics
  • 3D Printers Statistics
  • Smart City Statistics
  • 3D Printing Statistics

Metaverse Statistics By Reasons To Join Metaverse

Primary Reasons for Joining the Metaverse Share of respondents
Work possibilities 52%
Art and live entertainment 48%
Money investment 44%
Education 40%
Online dating and socializing 32%
Gaming 29%
Adult entertainment 18%

(Reference: explodingtopics.com)

  • Metaverse Statistics showed that most of the users are joining Metaverse for work possibilities, contributing 52%.
  • Additionally, art and live entertainment, money investment, education, online dating and socializing, gaming, and adult entertainment are other significant reasons for the same.

Awareness About Metaverse Worldwide By Age Group

Share Of Adults Who Know About The Metaverse Worldwide As Of May 2023, By Age Group(Reference: statista.com)

  • Metaverse Statistics by awareness show that, in 2023, most of the people in all age groups have heard a little about the term Metaverse.
  • Furthermore, it is clear that none of the respondents to the Statista survey used Metaverse.

Attitude Towards Metaverse

Feelings about the metaverse Share of respondents
Curious 33%
Uninterested 27%
Suspicious 23%
Concerned 19%
Indifferent 19%
Excited 18%
Optimistic 16%
Confused 12%
None of these 7%

(Source: explodingtopics.com)

  • 33% of Americans are curious about Metaverse. On the other hand, 69% are collectively uninterested, suspicious and concerned.
  • 19% feel indifferent, while 18% and 16% are excited and optimistic.
  • However, around 12% need clarification about the metaverse technology.

Metaverse Market Size Forecast

  • Metaverse Statistics also predicts that the Global Metaverse Market will grow significantly in the coming years. In 2023, it was valued at USD 94.1 billion, but by 2032, it is projected to reach USD 2,346.2 billion, expanding at a CAGR of 44.4% from 2024 to 2033.
  • The Virtual Reality (VR) Headset Market is also experiencing rapid growth. It was worth USD 13 billion in 2023 and is predicted to surpass USD 121.9 billion by 2032, with an annual growth rate of 29.1%.
  • Similarly, the Extended Reality (XR) Market is expected to increase from USD 49.6 billion in 2023 to USD 519.5 billion by 2032, growing at a CAGR of 30.8%.
  • The Mixed Reality Market is set to expand significantly, rising from USD 52.6 billion in 2023 to USD 1,224.0 billion by 2032, with an impressive CAGR of 43.2%.
  • In addition, the Immersive-Reality Technologies Market is forecasted to grow from USD 90.8 billion in 2023 to USD 780.4 billion by 2033, showing a CAGR of 24%.
  • The Augmented Reality (AR) Market is also expected to rise, reaching USD 591.7 billion by 2033 from USD 29.6 billion in 2024, expanding at a CAGR of 39.5%.
  • Lastly, the combined Augmented Reality and Virtual Reality Market is projected to increase from USD 34.8 billion in 2023 to USD 106.2 billion by 2033, with a CAGR of 11.8%.
  • According to Earthweb, 53% of businesses investing in the metaverse have allocated resources to cryptocurrencies, reflecting strong belief in digital currencies.
  • 44% of companies are investing in non-fungible tokens (NFTs), exploring digital assets as part of their metaverse strategies.
  • 40% of investors are focusing on the work environment and remote working sector, emphasizing virtual collaboration tools.
  • Around 30% of businesses are investing in branding and marketing to establish themselves in the Metaverse.
  • About 27% of companies have set aside funds to buy digital products, showing a move toward online shopping.
  • Nearly 24% of businesses are spending on the gaming industry and developing new products, aiming to create more interactive experiences.
  • 18% of investors are showing interest in virtual real estate, exploring the potential of digital property markets.
  • 15% of businesses are investing in the entertainment sector, looking at immersive experiences in the metaverse.
  • The Global Metaverse Market saw the hardware segment lead the market with over 39% market share in 2022.
  • The desktop segment held a dominant position in 2022, capturing over 42% of the market.
  • The Virtual Reality (VR) and Augmented Reality (AR) segment also held a leading share, exceeding 36%.
  • The gaming segment secured more than 27% of the market in 2022, matching the BFSI (Banking, Financial Services, and Insurance) segment, which also accounted for over 27%.
  • North America was the leading region in the Metaverse Market in 2022, holding over 43% of the market share, with revenues totaling USD 13 billion.

You May Also Like To Read

  • Network Attached Storage (NAS) Statistics
  • Hacking Statistics
  • Augmented Reality Glasses Statistics
  • Virtual Reality Treadmill Statistics
  • Uninterruptible Power Supply Devices (UPS) Statistics
  • Social Engineering Statistics
  • Podcast Statistics

What Does General Interest Look Like?

  • About 18% of adults who use the internet are very eager to attend a music event in the Metaverse.
  • 29% of Millennials and 24% of Gen Z saying they are highly interested in these virtual concerts.
  • In the United States, 33% of adults are curious about the Metaverse, while 18% are excited about it.
  • The metaverse currently has 400 million monthly active users (MAUs), with most of the activity concentrated in a few popular virtual worlds. Roblox leads with 210 million MAUs, followed by Minecraft with 160 million MAUs, and Fortnite with 80 million MAUs.
  • The average age of users on these top metaverse platforms is between 12 to 13 years old, demonstrating a younger demographic’s dominance in virtual spaces.
  • Many Metaverse users are very young: 51 are under 13 years old, and 83.5% are younger than 18.

The Top Sectors Investing in The Metaverse

  • Based on Metaverse Statistics, the computer and IT industry is the top sector investing in the Metaverse, making up 17% of total investments.
  • The education sector follows closely, contributing 12% of metaverse investments. Key applications in education include flight simulations, anatomy and surgery training, and digital learning collaboratives, enhancing learning experiences through virtual platforms.
  • The finance sector is responsible for 11% of metaverse investments, leveraging virtual spaces for financial services, digital assets, and virtual banking innovations.
  • Marketing and advertising industries account for 10% of investments, focusing on virtual advertising spaces, immersive brand experiences, and consumer engagement in the metaverse.
Sector
Metaverse investments
Computer and IT 17%
Education 12%
Finance 11%
Marketing and advertising 10%
Medical and health 9%
Technology and innovation 7%
Travel and hospitality 6%
Construction 5%
Transport 5%
Customer service 4%
  • The medical and health sector contributes 9% of metaverse investments, utilizing virtual platforms for telemedicine, surgical training, and patient care simulations.
  • Technology and innovation account for 7% of investments, driving advancements in virtual reality (VR), augmented reality (AR), and AI within the metaverse ecosystem.
  • The travel and hospitality sector invests 6%, exploring opportunities for virtual tourism, hotel experiences, and interactive travel planning in the metaverse.
  • Construction and transport industries each contribute 5% of investments, utilizing the metaverse for virtual project planning, architectural simulations, and transport infrastructure developments.
  • The customer service sector invests 4%, focusing on virtual platforms for improved customer interactions, support services, and automated solutions within the metaverse.

Tech Experts’ Insights on the Metaverse

  • 15% of tech experts believe that the metaverse is currently at its peak and experiencing its highest level of growth.
  • 68% of tech experts think that the metaverse will experience rapid expansion within the next 5 years, anticipating significant developments in technology and user adoption during this period.
  • 14% of tech experts predict that the metaverse will take 10 years to fully evolve and reach its potential.
  • 3% of tech experts believe that it will take more than 10 years for the metaverse to become mainstream and for the technology to fully mature.
  • A small portion, 1% of tech experts, are skeptical and believe that the metaverse will never truly boom or reach the level of success anticipated by many.

Conclusion

As stated in these Metaverse Statistics, the metaverse aids in improving connectivity to provide better user experiences in all kinds of industries. Not only this, but once the metaverse technology is incorporated into businesses, it will create new opportunities, as well as enable improved digital content, monetization, and exchange of goods and services in the virtual world.

However, this technology lacks many loopholes. Most of the people are worried about their online identity. In addition, games with metaverse are extremely addictive, which can affect mental health. Overall, just like a coin has two sides, the technology comes with pros and cons as well. It is up to us to what extent we get ourselves involved in such technology.

Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
Pramod Pawar
  • Website
  • Facebook
  • LinkedIn

Pramod Pawar brings over a decade of SEO expertise to his role as the co-founder of 11Press and Prudour Market Research firm. A B.E. IT graduate from Shivaji University, Pramod has honed his skills in analyzing and writing about statistics pertinent to technology and science. His deep understanding of digital strategies enhances the impactful insights he provides through his work. Outside of his professional endeavors, Pramod enjoys playing cricket and delving into books across various genres, enriching his knowledge and staying inspired. His diverse experiences and interests fuel his innovative approach to statistical research and content creation.

Related Posts

DJI Statistics By Usage, Industry, Market and Sales Analysis (2025)

June 13, 2025

Amazon Echo Statistics By User, Website Traffic, Device Usage And Facts (2025)

June 13, 2025

Apple iPod Statistics By Usage And Revenue (2025)

June 13, 2025
Add A Comment

Comments are closed.

Google Pushes Back as Australia Reviews Youth Access to YouTube

Tech July 28, 2025

TLDRs: Australia may include YouTube in its upcoming ban for users under 16. Google argues…

Chinese AI Giants Unite to Reduce Reliance on US Tech at Shanghai Summit

July 28, 2025

Nvidia’s Jensen Huang Predicts AI Will Democratize Wealth Creation Globally

July 28, 2025

Korean Fintechs Bet Big on Face Payments as Lotte, Shinhan Join the Fray

July 28, 2025

Coolest-Gadgets

Founded in 2005, Coolest-Gadgets.com is a trusted source for news & data-driven insights on technology, gadgets, and industry trends. We provide free, in-depth statistical data on electronics, innovation, companies, productivity, and more—helping readers make informed decisions.

Site Links
  • Laptop Statistics
  • iPhone Statistics
  • Apple Watch Statistics
  • iPhone Vs. Android Statistics
  • Popular Google Doodle Games
  • Coca-Cola Statistics
  • McDonald’s Statistics
  • Tinder Statistics
  • Yelp Statistics
  • Linux Statistics
Site Links
  • About
  • Privacy Policy
  • Terms and Conditions
  • GDPR Policy
  • Expert Peer Review Process
  • Editorial Guidelines
  • Disclaimer
  • Privacy Statement
  • Contact Us
Categories
  • Gadgets
  • Companies
  • Smart Gadgets
  • Accessories
  • Gaming
  • Media and Entertainment
  • Software
  • Health and Fitness
  • Finance
  • E-Commerce and Retail
  • Household
  • Statistics
Coolest-Gadgets™ Copyright © 2005 - 2025 Kooc Media Ltd. All rights reserved. Registered Company No.05695741
Network: Moneycheck - Finance News / Blockonomi - Crypto News / CoinCentral - Crypto News

Type above and press Enter to search. Press Esc to cancel.